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What She Makes

After more than 2 decades Oxfam’s school program has closed. Our commitment to tackling poverty and empowering communities continues. The resources on these pages will no longer be updated.
– September 2019.

Welcome to the What She Makes resource for the classroom! What She Makes helps students explore the barriers facing garment workers seeking a living wage, how well-being is affected by poverty, and how students can get involved to pressure brands to address these issues.

Specific mapping to the Australian Curriculum:

The What She Makes education resource has been mapped to support the implementation of the Australian Curriculum.

  • Civics and Citizenship Levels 7-10, Geography Year 10:
  • Geographical Knowledge and Understanding required by Unit 2:
  • Geographies of human wellbeing, and Year 7 Place and Liveability
  • Year 8 Changing Nations

Details for Educators:

Background notes included for teachers to ensure teacher knowledge of context whilst supporting teacher professional judgment within the local context;

  • Tablet- and print-friendly Student Activity worksheets;
  • Detailed Lesson Plans with support for assessment tasks decisions by the teacher.

Civics and Citizenship

Year 7 & 8 – Student Workbook

Year 7 & 8 – Teacher Handbook

Year 9 & 10 – Student Workbook

Year 9 & 10 – Teacher Handbook


Year 7 & 8 – Student Workbook

Year 7 & 8 – Teacher Handbook

Year 9 & 10 – Student Workbook

Year 9 & 10 – Teacher Handbook

Host a two-hour Civic Engagement Workshop in your classroom:

Labour Rights: Engagement Workshop

Share this How-to Guide with your classroom:

This How-To Guide walks you through taking action to support a living wage for the women who make our clothes. It has printable signs and stickers, instructions for getting a group together and running an organising meeting. It’s a step-by-step guide to making real change happen. Perfect for Civics and Citizenship classes, Student Representative Councils and Community Action Teams.



The What She Makes Game asks your students to understand and argue from the perspectives of different stakeholders in the garment industry in Bangladesh. It takes around one hour and is highly engaging and beautifully illustrated.

Download the What She Makes Game